What do you guys think? Do you think it would be too broken and exploitable? I personally think it would just liven up the game to be honest. It's a good reward for your troubles and the items you're most likely bound to use. This difficulty, without optimal teams, is barely doable, and even when you do it, it takes a lot of time. For Dragon Ball Z Dokkan Battle on the iOS (iPhone/iPad), a GameFAQs message board topic titled 'What is your go to for testing new units teams'. It's not broken, and it would pretty much only give you demigod medals, which actually awaken a lot of cards. Si tu finis le boss rush 2 sans utiliser d'items, sa veut dire que ta team est viable et qu'elle peut faire pas mal d'events sans trop de difficult, enfin les anciens de dokkan le savent sa En. SUPER 2: 2 medals per boss, just like Z-HARD difficulty post Super Vegito Dokkan Bosses. It seems like a fair reward to people who can complete the stage and have a massive amount of old cards to awaken, especially if they have subpar teams and work hard to get it done everytime. The story mode forces you to use Miyako (tiny. In order to unlock this achievement, you must complete the Boss Rush Story mode and not free play. Too easy with the current meta right now. How to unlock the Boss Rush completed achievement. So cards like SSJ4 Goku and SSJ4 Vegeta are not going to be utilized. I am not going to use post-2 Year Anniversary units. If you lack all the best dokkan awakened cards, you wont be able to win. If it has an easy time with the game’s hardest events, Dokkan Events and Quest Stages are negligible. TIER 5 Boss Rush is the hardest event in the game and it only concerns the end-game players with extremely strong teams. My idea of how they could implement this system is like this: Dokkan Team Building Guide - Super Battle Road (Update) This guide is still strictly for the GLB version. People with low rank and low stamina could still work to awaken their cards without having to be limited to 1/2 runs per day. The long awaited God event War room'. It would fix the problem to wait for Dokkan Events' rotations (see INT Demigod Vegeta, most people are still waiting to dokkan the Vegeta's they got from the ticket banners.). Diablo Trading ForumDBZ Dokkan trading at worlds largest online game trading forum. For Dragon Ball Z Dokkan Battle on the iOS (iPhone/iPad), a GameFAQs message board topic titled 'Test your might against the Gods. Once you figure out your rotation and can do it constantly, it's not much of a challenge and there's no reward in doing it, not even rank exp or character experience. The adrenaline rush is there just the first few times you do it and the itemless runs. Sucks that he loses DEF on transformation. I think he was the first card to have 100 unconditional ATK & DEF. That event convinced me INT is the hardest type to build up and the base type for testing what will become vanilla. It would take away the staleness the game mode gets after 5/6 runs. Honestly, I straight gave up on FLG and deserted the UI Dokkan Event after fully awakening my INT UI Sign Goku. Does anybody else think that Boss Rush should give you some awakening medals from the bosses you defeat? I'd asy it should for three reasons:
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